Wilderness

The wilderness is the area outside of spawn where you are no longer protected. It encompasses the entire Overworld and Nether. Hostile mobs freely spawn and attack unprepared players. It is also a key aspect to the server's progression, with the ultimate goal of wanting to live in the most dangerous zones of the wilderness with minimal danger.

In more dangerous zones, greater and elite mobs will spawn.

Wilderness Zones
The wilderness zone the player is in determines the strength of hostile mobs they will encounter. Mobs have their health, damage and drops influenced by the zone of wilderness.

Overworld
The Overworld consists of six zones.

The Nether
The Nether does not contain any zones, but will spawn mobs of all levels at varying levels of rarity.

Effects on Mobs
When a hostile mob spawns, their level is dependent on the zone they spawn in. For mobs higher than level 0, their health, damage and drops get influenced.


 * Health is increased by 50% per zone
 * Damage is increased by 33% per zone
 * Experience is increased by 75% per zone

Affected Mobs
The following mobs are affected by the wilderness zones.

Overworld:
 * Cave Spiders
 * Creepers and their Greater Creeper variant
 * Endermen and their Greater Enderman variant
 * Guardians and their Greater Guardian variant
 * Husks and their Greater Husk variant
 * Skeletons and their Greater Skeleton variant
 * Spiders and their Greater Spider variant
 * Strays and their Greater Stray variant
 * Witches and their Greater Witch variant
 * Zombies and their Greater Zombie variant
 * Zombie Villagers

Nether:
 * Blazes
 * Endermen
 * Ghasts
 * Skeletons
 * Wither Skeletons
 * Zombie Pigmen